The studio

BUMEAGLE PRODUCTIONS

We are an independent studio founded in April 2024 and based in Tampa, Florida. We are building one game, and building it properly.

Our team is distributed across the globe — developers, artists, writers and designers working from a dozen time zones toward the same build. That is not a footnote about logistics. It is how a small independent studio can make something at this scale, and it means the people building an occupied America come to it from outside it.

Sins of the Broken is playable today in an early internal build, because we would rather test a real thing than describe an imaginary one.

How we work

WHAT WE HOLD TO

CRAFT

We would rather build one thing properly than three things quickly. Sins of the Broken is our first title and it gets our whole attention.

CARE

Games get made by people, and the industry has spent a decade proving what happens when they are treated badly. We keep scope honest, we credit everyone who contributes, and we would rather ship late than grind a team into the ground.

CANDOR

We build in the open. Playtests, devlogs and honest updates, including the ones where something did not work.

We also run Hometown Heroes. If you served and you are trying to find help, you write to us and within three business days a real person replies and points you toward organizations worth contacting. More about it here.

WANT TO BUILD THIS WITH US?

We are always interested in people who care about the work.